Harpyja wrote:But now, it's AV infantry > tank. As long as AV infantry doesn't begin the engagement within 20 meters of a blaster tank, they cannot be reliably countered. Missile/railgun tanks were always better off to run away than to try and fight. But now, the blaster tank must also run away with its tail between its legs, and now what's left to keep AV infantry in check? Infantry? Yeah right, a Six Kin SMG wielding heavy or a Six Kin Combat Rifle wielding Min commando can take care of itself on its own, unless it faces several infantry at once, but now we get to the same question infantry loves to ask, does it have to take more than one to kill one?
The Six Kin H/SMG Sentinel can take care of itself, but at any point in time it can be killed by a single Infantry unit as well. However, you can't compare them to HAVs in the sense that unlike the sentinel, HAVs:
- Are Immune to 80% of all weapons in DUST 514
- Have speeds of 19.5m/s and 22.5m/s (about 5x faster than Sentinels)
- Boast 4150-5200 base eHP (about 5x higher than Sentinels)
- Have the ability to see threats around them (via 3rd Person View)
It is because of these extreme advantages that the HAV must sacrifice something, which in this case is it's effectiveness against Infantry (for the most part).
Wait.. Are you implying that a Matari Commando can't be soloed?
Harpyja wrote:Because ultimately, tanks can be killed by one player, it's just that blaster tanks kept AV in check. Missile/railgun tanks were easy to deal with, while blaster tanks were an effective counter to AV while being countered by the missile/railgun tanks AV could counter easily
80GJ Blasters were far too effective. A weapon being mounted onto something with at least 4150 eHP with speeds faster than a Light Frame, as well as being fully automatic and having a 300m range should never have a TTK that low.
Harpyja wrote:CCP, remove large blaster dispersion. It took just as much skill to aim it as it did to aim a rifle anyways.
I can guarantee that they won't, as 80GJ Blasters aren't meant to be Anti-Personnel weapons.
Source:
CCP Rattati wrote:Small Blaster ROF and dispersion were increased to make it easier to hit infantry, the intent was buff.
How did Rail and dmg mod nerf change AV-Vehicle balance?
The only change like Atiim says, PLC buff, AV grenade slight buff, two bugfixes and rep nerf. LB was never supposed to be anti-infantry.